Skybox swapper: Difference between revisions
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Note:Due the engine difference, this entity doesn't actually work in
Mapbase
SirYodaJedi (talk | contribs) m (→Keyvalues) |
SirYodaJedi (talk | contribs) m (→Keyvalues) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skybox Material Name|intn=SkyboxName| | {{KV|Skybox Material Name|intn=SkyboxName|sky|The name of the skybox to change to.}} | ||
== Inputs == | == Inputs == |
Revision as of 12:06, 26 November 2024
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CSkyboxSwapper |
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skybox_swapper
is a point entity available in all Source games since
Alien Swarm. It is also available in
Team Fortress 2,
Half-Life 2: Deathmatch and
Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skybox Material Name (SkyboxName) <sky name>
- The name of the skybox to change to.
Inputs
- Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]