Lightmap (Source 2): Difference between revisions
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Note:Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum VRAD3 permits) will actually create 256 lightmaps (16x16).
Note:
Source 2 generates lightmaps for all static meshes.
Important:Unlike Source 1, mesh entities in Source 2 are never lightmapped; in order to get proper lighting on mesh entities, lightprobes must be built.
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{{note|{{src2|4.1}} generates lightmaps for all static meshes.}} | {{note|{{src2|4.1}} generates lightmaps for all static meshes.}} | ||
{{important|Unlike Source 1, mesh entities in Source 2 are never lightmapped; in order to get proper lighting on mesh entities, lightprobes must be built.}} |
Revision as of 07:16, 5 March 2025
- In
Source 2, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.



