Func wall toggle: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
| No edit summary | SirYodaJedi (talk | contribs)  m (→Keyvalues) | ||
| Line 15: | Line 15: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{Brush rendering note}} | {{Brush rendering note}} | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 12:31, 12 December 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
|  Class hierarchy | 
|---|
| CFuncWallToggle | 
|  bmodels.cpp | 
func_wall_toggle  is a   brush entity  available in all  Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
 Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
By default, it does not cast lightmap shadows, unless vrad_brush_cast_shadows has been added to it (either to its class in the FGD, or manually, by turning off SmartEdit).
 Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Keyvalues
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.



