Skybox swapper: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Note:Due the engine difference, this entity doesn't actually work in
Note:Due the engine difference, this entity doesn't actually work in  Mapbase
 Mapbase
		
	
|  (-added class hierarchy, cleanup) |  (→Keyvalues:  intn) | ||
| Line 8: | Line 8: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Skybox Material Name|string|The name of the skybox to change to.}} | {{KV|Skybox Material Name|intn=SkyboxName|string|The name of the skybox to change to.}} | ||
| == Inputs == | == Inputs == | ||
Revision as of 05:18, 29 October 2024
|  Class hierarchy | 
|---|
| CSkyboxSwapper | 
|  skyboxswapper.cpp | 
skybox_swapper  is a   point entity  available in all  Source games since
 Source games since  Alien Swarm.  It is also available in
 Alien Swarm.  It is also available in  Team Fortress 2 and
 Team Fortress 2 and  Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
 Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
 Note:Due the engine difference, this entity doesn't actually work in
Note:Due the engine difference, this entity doesn't actually work in  Mapbase
 MapbaseKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skybox Material Name (SkyboxName) <string>
- The name of the skybox to change to.
Inputs
- Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." 
[
	SkyboxName(string) : "Skybox Material Name" : ""
	input Trigger(void) : "Swap to this skybox."
]




























