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Mat picmip: Difference between revisions

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[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]
[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]


{{this is a|console variable|name=mat_picmip}} Sets texture quality. Is the same as the "Texture Detail" menu. Values are {{Code|-1}} - Very High ({{TOB|1|nt=2}} only), {{Code|0}} - High, {{Code|1}} - Medium, {{Code|2}} - Low. Some games may offers value down to {{Code|-10}} (which is the highest quality possible), such as {{tf2|1}}.
{{this is a|console variable|name=mat_picmip}}
 
Specifies only one level of [[mipmapping]] to be displayed.
 
{{Note|Is the same as the "Texture Detail" menu in the graphics settings.}}
 
== States ==
; mat_picmip -1 : Sets Very High mipmapping level.
; mat_picmip 0 : Sets High mipmapping level.
; mat_picmip 1 : Sets Medium mipmapping level.
; mat_picmip 2 : Sets Low mipmapping level.
 
{{Note|Some games may offers value down to {{Code|-10}} (which is the highest quality possible), such as {{tf2|1}}.}}


== See also ==
== See also ==
* [[Console Command List]]
* [[Console Command List]]

Revision as of 09:43, 27 October 2024

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"mat_picmip" set to 0.
"mat_picmip" set to 2.
"mat_picmip" set to 4.

mat_picmip is a console variable available in all Source Source games.

Specifies only one level of mipmapping to be displayed.

Note.pngNote:Is the same as the "Texture Detail" menu in the graphics settings.

States

mat_picmip -1
Sets Very High mipmapping level.
mat_picmip 0
Sets High mipmapping level.
mat_picmip 1
Sets Medium mipmapping level.
mat_picmip 2
Sets Low mipmapping level.
Note.pngNote:Some games may offers value down to -10 (which is the highest quality possible), such as Team Fortress 2.

See also