Ai goal throw prop: Difference between revisions
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{{obsolete|entity=1|}} | {{obsolete|entity=1|}} | ||
{{this is a|point entity|name=ai_goal_throw_prop|sprite=ai_goal_standoff.png|game=Black Mesa}} Initially, this entity should disable/enable prop throwing for {{ent|npc_alien_controller}}. However, this entity doesn't work in any public version of the game (the mod version as well). Besides this, you can control the throwing mechanic via inputs and outputs from {{ent|npc_xontroller}} and {{ent|npc_alien_controller}}. Used once in <code>bm_c3a2i</code> and does nothing. | {{this is a|point entity|name=ai_goal_throw_prop|sprite=ai_goal_standoff.png|game=Black Mesa}} Initially, this entity should disable/enable prop throwing for {{ent|npc_alien_controller}}. However, this entity doesn't work in any public version of the game (the mod version as well). Besides this, you can control the throwing mechanic via inputs and outputs from {{ent|npc_xontroller}} and {{ent|npc_alien_controller}}. Used once in <code>bm_c3a2i</code> and does nothing. | ||
Represented by class <code>CAI_Goal_Throw_Prop</code>. | |||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
Revision as of 03:54, 18 December 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

ai_goal_throw_prop
is a point entity available in Black Mesa. Initially, this entity should disable/enable prop throwing for npc_alien_controller. However, this entity doesn't work in any public version of the game (the mod version as well). Besides this, you can control the throwing mechanic via inputs and outputs from npc_xontroller and npc_alien_controller. Used once in
bm_c3a2i
and does nothing.
Represented by class CAI_Goal_Throw_Prop
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor(s) to affect (actor) <target_name_or_class>
- Entity name or classname (works only with npc_alien_controller) to affect.
- Search Type (searchtype) <choices>
- How to search for the entities using the targetname.
- 0: Entity Name
- 1: Classname
- Start Active (startactive) <choices>
- How to search for the entities using the targetname.
- 0: No
- 1: Yes
- Physics Prop Name (propname) <string>
- Name of the physics prop to throw.
Inputs
- Activate <void>
- Begin contesting position.
- Deactivate <void>
- Cease contesting position.