Env pinch: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 4: Line 4:


Represented by class <code>CEnv_Pinch</code>.
Represented by class <code>CEnv_Pinch</code>.
{{bug*|The sprite disappear when player don't see [[origin]] of this entity.}}
{{bug|hidetested=1|The sprite disappear when player don't see [[origin]] of this entity.}}
{{important|You need to put material of the texture into {{code|custom}} folder (can be found in {{code|hl2_misc_dir.vpk}}), otherwise you will see the chessboard texture, also, the console will spam {{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}} (the mod version).
{{important|You need to put material of the texture into {{code|custom}} folder (can be found in {{code|hl2_misc_dir.vpk}}), otherwise you will see the chessboard texture, also, the console will spam {{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}} (the mod version).
{{expand|title=Example.|noborder=1|1=
{{expand|title=Example.|noborder=1|1=

Revision as of 12:38, 4 February 2025

Envpinchfx.jpg

env_pinch is a point entity available in Black Mesa Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv texture.


Represented by class CEnv_Pinch.

Icon-Bug.pngBug:The sprite disappear when player don't see origin of this entity.
Icon-Important.pngImportant:You need to put material of the texture into custom folder (can be found in hl2_misc_dir.vpk), otherwise you will see the chessboard texture, also, the console will spam Material effects/strider_pinch_dudv has bad reference count 0 when being bound error message. Not in Black Mesa (mod) Black Mesa (mod) (the mod version).
Example.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Life Time (timer) <float>
Amount of time before Finish input after Start input.
Start Size (startsize) <float>
Start size.
End Size (endsize) <float>
End size.

Flags

Remove after pinch fx is finished : [65536]
If this flag is unchecked - this entity will not be removed after Finish input.

Inputs

Start <void>
Start the pinch effect.
Note.pngNote:If fired after Stop input, this input will give restart effect.
Stop <void>
Stop Life Time and make the pinch effect infinite.
Finish <void> !FGD
Finish the pinch effect and fire OnFinish output (also removes entity if the flag is checked).

Outputs

OnFinish
Fires when pinch effect is finished.