Env xen healshower: Difference between revisions

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(Created page with "{{obsolete}} right | 200px {{this is a|point entity|name=env_xen_healshower|game=Black Mesa}} This is unfinished entity that supposed to be...")
 
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[[File: xenhealshowerimage.png | right | 200px]]
[[File: xenhealshowerimage.png | right | 200px]]
{{this is a|point entity|name=env_xen_healshower|game=Black Mesa}} This is unfinished entity that supposed to be a heal shower from ''Interloper'' chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a {{ent|point_template}} will spawn this entity, the game will crash anyway, even if {{ent|point_template}} didn't spawn it. The chapter uses {{ent|prop_hev_charger}} with some logic instead of this entity. All inputs and outputs are same as [[CBaseAnimating]], the same for keyvalues, except '''Healing Rate''' (<code>healRate</code>) which takes a [[float]] value to set the healing rate.
{{this is a|point entity|name=env_xen_healshower|game=Black Mesa}} This is unfinished entity that supposed to be a heal shower from ''Interloper'' chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a {{ent|point_template}} will spawn this entity, the game will crash anyway, even if {{ent|point_template}} didn't spawn it. The chapter uses {{ent|prop_hev_charger}} with some logic instead of this entity. All inputs and outputs are same as [[CBaseAnimating]], the same for keyvalues, except '''Healing Rate''' (<code>healRate</code>) which takes a [[float]] value to set the healing rate.
Represented by class <code>CPropXenHealShower</code>.

Revision as of 04:21, 18 December 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Xenhealshowerimage.png

env_xen_healshower is a point entity available in Black Mesa Black Mesa. This is unfinished entity that supposed to be a heal shower from Interloper chapter. You are not able to use this entity as any attempt to use it will crash the game, even if a point_template will spawn this entity, the game will crash anyway, even if point_template didn't spawn it. The chapter uses prop_hev_charger with some logic instead of this entity. All inputs and outputs are same as CBaseAnimating, the same for keyvalues, except Healing Rate (healRate) which takes a float value to set the healing rate.

Represented by class CPropXenHealShower.