Func pushable (Source): Difference between revisions
Jump to navigation
Jump to search

Note:This entity can be pushed with 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
(Added that +use can be used to push it but only in HL:S and HLDM:S as it doesn't work in Half-Life 2. The flag 256 only works in HL:S and HLDM:S due to this) |
SirYodaJedi (talk | contribs) m (→Flags) |
||
| Line 14: | Line 14: | ||
== Flags == | == Flags == | ||
{{fl|128|Is breakable}} | {{fl|128|Is breakable}} | ||
{{fl|256|Prevent {{code|+use}} push|{{only|{{hls}}{{hldms}}}}}} | {{fl|256|Prevent {{code|+use}} push|{{only|{{hls}} {{hldms}}}}}} | ||
== See Also == | == See Also == | ||
* {{ent|func_physbox}} | * {{ent|func_physbox}} | ||
Revision as of 06:07, 22 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable |
func_pushable is a brush entity available in all
Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.
+use and this entity can't be rotated at runtime. (only in Keyvalues / Inputs / Outputs are same as func_breakable.Flags
- Is breakable : [128]