Lightmap (Source 2): Difference between revisions

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(Created page with "{{tabsBar|main=gs2|base=Lightmap}} {{stub}} :In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightm...")
 
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:In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.   
:In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.   
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{{note|Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum [[VRAD3]] permits) will actually create 256 lightmaps (16x16).}}
{{note|Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum [[VRAD3]] permits) will actually create 256 lightmaps (16x16).}}
{{note|{{src2|4.1}} generates lightmaps for all static meshes.}}
{{note|{{src2|4.1}} generates lightmaps for all static meshes.}}

Revision as of 17:37, 23 November 2024

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In Source 2 Source 2, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.
Note.pngNote:Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum VRAD3 permits) will actually create 256 lightmaps (16x16).
Note.pngNote:Source 2 Source 2 generates lightmaps for all static meshes.