Npc stalker: Difference between revisions
Jump to navigation
Jump to search
Warning:The Half-Life 2 stalker model does not yet have a ragdoll - when one dies, the game will crash! Make sure the player cannot harm any stalkers in your map.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Dedicated Console Variables: Provided default values.) |
|||
Line 8: | Line 8: | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_stalker_health''' | * '''sk_stalker_health''' (Default: 50) | ||
: <integer> A stalker's spawn health | : <integer> A stalker's spawn health. | ||
* '''sk_stalker_melee_dmg''' | * '''sk_stalker_melee_dmg''' (Default: 5) | ||
: <integer> Melee damage | : <integer> Melee damage. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv basenpc}} | * {{kv basenpc}} |
Revision as of 04:15, 2 October 2006
Entity Description


Dedicated Console Variables
- sk_stalker_health (Default: 50)
- <integer> A stalker's spawn health.
- sk_stalker_melee_dmg (Default: 5)
- <integer> Melee damage.
Keyvalues
- BeamPower
- <choices>
- 0 : Low
- 1 : Medium
- 2 : High