CPointEntity: Difference between revisions
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Risk of Confusion:Not the same thing as point entity which is determined by how entity is defined in FGD, and also the logic behind the name choice differs
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{{Linked entities|info_player_start|info_landmark|info_teleport_destination}} | {{Linked entities|info_player_start|info_landmark|info_teleport_destination|info_target_helicopter_crash}} |
Revision as of 06:14, 17 September 2024
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CPointEntity |
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CPointEntity is a code class in Source.

Entities inheriting this class are never rendered as 3D models and are not allowed to modify its mins/maxs via keyvalues.
bool CPointEntity::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "mins" ) || FStrEq( szKeyName, "maxs" ) )
{
Warning("Warning! Can't specify mins/maxs for point entities! (%s)\n", GetClassname() );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}