CPointEntity: Difference between revisions
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Risk of Confusion:Not the same thing as point entity which is determined by how entity is defined in FGD, and also the logic behind the name choice differs
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{{CD|CPointEntity|file1=1}} | {{CD|CPointEntity|file1=1}} | ||
CPointEntity is a code class in {{Source|4}}. | CPointEntity is a code class in {{Source|4}}. | ||
{{Confusion|Not the same thing as [[point entity]] which is determined by how entity is defined in [[FGD]], and also the logic behind the name choice | {{Confusion|Not the same thing as [[point entity]] which is determined by how entity is defined in [[FGD]], and also the logic behind the name choice differs}} | ||
{{clr}} | {{clr}} | ||
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* {{ent|info_player_start}} | * {{ent|info_player_start}} | ||
* {{ent|info_landmark}} | * {{ent|info_landmark}} | ||
* {{ent|info_teleport_destination}} |
Revision as of 14:54, 14 September 2024
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CPointEntity |
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CPointEntity is a code class in Source.

Entities inheriting this class are never rendered as 3D models and are not allowed to modify its mins/maxs via keyvalues.
bool CPointEntity::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "mins" ) || FStrEq( szKeyName, "maxs" ) )
{
Warning("Warning! Can't specify mins/maxs for point entities! (%s)\n", GetClassname() );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}