Func pushable (Source): Difference between revisions
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Confirm:Only pushable via +use in Half-Life: Source and also axially aligned there.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
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{{obsolete}} | {{obsolete}} | ||
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | ||
{{confirm|Only pushable via {{cmd|+use}} in Half-Life: Source and also axially aligned there.}} | |||
{{Brush rendering note}} | {{Brush rendering note}} |
Revision as of 01:24, 14 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable |
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.



Keyvalues / Inputs / Outputs
are same as func_breakable.Flags
- Is breakable : [128]