Npc barnacle: Difference between revisions
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Note:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(Provided console default values (so people don't forget them).) |
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==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_barnacle_health''' | * '''sk_barnacle_health''' | ||
: <integer> Barnacle spawn health. | : <integer:35> Barnacle spawn health. | ||
* '''npc_barnacle_swallow''' | * '''npc_barnacle_swallow''' | ||
: {{ | : {{boolean1|0}} Use prototype swallow code. | ||
: This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE | : This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE | ||
Revision as of 09:42, 1 October 2006
Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.


Dedicated Console Variables
- sk_barnacle_health
- <integer:35> Barnacle spawn health.
- npc_barnacle_swallow
- Template:Boolean1 Use prototype swallow code.
- This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
Keyvalues
- Template:Kv basenpc
- RestDist
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
Flags
- Template:Fl basenpc
- 65536 : Cheap death
- Template:Ep1 add
Inputs
- Drop tongue
- Set Drop Tongue speed