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Infodecal (GoldSrc): Difference between revisions

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(→‎Key Values: infodecal doesn't use angles)
 
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==Key Values==
==Key Values==
{{hl1_kv_targetname}}
{{hl1_kv_targetname}}
{{KV Angles}}
{{KV|texture|intn=texture|decal|This defines which image from decals.wad will be displayed by the entity.}}
{{KV|texture|intn=texture|decal|This defines which image from decals.wad will be displayed by the entity.}}


== Flags ==
== Flags ==
{{fl|2048|Not in Deathmatch}}
{{fl|2048|Not in Deathmatch}}

Latest revision as of 18:51, 28 November 2025

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C++ Class hierarchy
CDecal
CBaseEntity
C++ world.cpp

infodecal is a point entity available in all GoldSrc GoldSrc games. It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the palette being used to determine alpha, and the last color being used to determine color.

Icon-Important.pngImportant:infodecal must use 🖿decals.wad, and only work on brush textures. See Decals (GoldSrc) for alternative methods of decaling.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
texture (texture) <decal>
This defines which image from decals.wad will be displayed by the entity.

Flags

Not in Deathmatch : [2048]