Rpg missile: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| Gameplayer (talk | contribs) No edit summary |  (-added class hierarchy) | ||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | {{LanguageBar}} | ||
| {{ent not in fgd}}{{this is a| | {{ent not in fgd}} | ||
| {{CD|CMissile|file1=1}} | |||
| {{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game3=Source SDK Bases}} | |||
| This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | ||
| [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | ||
Revision as of 07:47, 22 May 2025

 
|  Class hierarchy | 
|---|
| CMissile | 
|  weapon_rpg.cpp | 
rpg_missile  is a   model entity  available in  Half-Life 2 series,
 Half-Life 2 series,  Portal, , and
 Portal, , and 

 Source SDK Bases.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
 Source SDK Bases.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

























