CompileNoLight: Difference between revisions
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Note:This parameter is also available in Source 2013.
Tip:In
's VertexLitGeneric, a similar effect can be applied on models by assigning
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SirYodaJedi (talk | contribs) (I could also see it being used for a fullbright mirror) |
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Useful | Useful if you need features from shaders such as [[LightmappedGeneric]] or [[LightmappedReflective]] which are not present in [[UnlitGeneric]]. | ||
==Syntax== | ==Syntax== | ||
Revision as of 12:11, 19 March 2025
When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with tools/toolsnolight.vmt, the black areas you see in the levels.
Useful if you need features from shaders such as LightmappedGeneric or LightmappedReflective which are not present in UnlitGeneric.
Syntax
%compileNoLight 1
vgui/white to $lightmap.