Func friction (Source): Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|intn=modifier|Friction Percent|float|Set the friction to this percent of the regular friction.}} | {{KV|intn=modifier|Friction Percent|float|Set the friction to this percent of the regular friction.}} | ||
Revision as of 10:06, 26 September 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
func_friction is a point entity available in Black Mesa (mod) (the mod version) and
Garry's Mod. Initially, this entity should allow you to create an area of low friction (to simulate an icy area for example). However, this entity doesn't work at all, it is also unused and removed in Steam versions of the game. There are many other ways to have areas with low friction, $surfaceprop parameter for example.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Friction Percent (modifier) <float>
- Set the friction to this percent of the regular friction.