Trigger auto (Half-Life: Source): Difference between revisions

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== Outputs ==
== Outputs ==
{{IO|OnTrigger|param=void}}
{{IO|OnTrigger|param=void|}}
 
== Flags ==
{{fl|1|Fire once|Only fire outputs when the map first spawns (gets [[killed]] afterward). If unticked, this will also fire outputs when the player respawns from loading a saved game.}}

Revision as of 13:00, 6 September 2024

C++ Class hierarchy
CAutoTrigger
CBaseEntity
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_auto.

trigger_auto is a point entity available in Half-Life: Source Half-Life: Source and Half-Life Deathmatch: Source Half-Life Deathmatch: Source.

Keyvalues

Global State to Read (globalstate) <choices>
If set, this specifies a global state to check before firing. Outputs are only fired if this global state exists and if it is turned on.

Outputs

OnTrigger <void>

Flags

Fire once : [1]
Only fire outputs when the map first spawns (gets killed afterward). If unticked, this will also fire outputs when the player respawns from loading a saved game.