Gib: Difference between revisions
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Gameplayer (talk | contribs) (Gib is a separate entity so it must have its own page.) Tag: Removed redirect |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|point entity|name=gib}} This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | {{this is a|point entity|name=gib}} This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | ||
==Entities which produce {{ent|gib}} entities upon death== | |||
===={{hl2|4}}==== | |||
:*[[npc_cscanner]] | |||
:*[[npc_clawscanner]] | |||
{{todo|Complete this list.}} |
Revision as of 02:00, 6 September 2024
gib
is a point entity available in all Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
Half-Life 2
Todo: Complete this list.