Cpu level: Difference between revisions
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{{This is a|console variable|name=cpu_level / gpu_level}} | {{This is a|console variable|name=cpu_level / gpu_level}} {{todo|describe what else it affects}} | ||
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | |||
{{KV SystemLevelChoice|seealso=}} | {{KV SystemLevelChoice|seealso=}} | ||
Revision as of 04:26, 3 September 2024
cpu_level / gpu_level is a console variable available in all
Source games.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
) - Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mincpulevel, "High" formaxcpulevel) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
) - Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mingpulevel, "Very High" formaxgpulevel) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for