Prop floor cube button: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{ | {{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | ||
{{ | {{I|PressOut|Unpress the button, sending it to the top position.}} | ||
==Outputs== | ==Outputs== | ||
{{ | {{O|OnPressed|Called when the button has been pressed.}} | ||
{{ | {{O|OnUnPressed|Called when the button has been unpressed.}} | ||
[[Category:Prop entities|floor cube button]] | [[Category:Prop entities|floor cube button]] |
Revision as of 23:05, 20 April 2025


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Model of a prop_floor_cube_button.
prop_floor_cube_button
is a point entity available in Portal 2. It is a floor button that is activated by a prop_weighted_cube.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
- Prevent the button from playing any sounds.
- Accepts Balls ([todo internal name (i)]) <boolean>
- If this button gets activated by the spherical cubes? Should always be False.
Inputs
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.