Func fish pool: Difference between revisions
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Bug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround. [todo tested in ?]
Warning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.
Risk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).
Bug:Fish spawned by this entity can cause lighting issues, where all dynamic props (including doors and viewmodels) appear to flicker dark.
This has been observed in Left 4 Dead 2 where a total of 120 fish had been spawned. Adding $donotcastshadows did not help. [todo tested in ?]
(added bug note about flickering light bug.) |
SirYodaJedi (talk | contribs) No edit summary |
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{{bug|Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.}} | {{bug|Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.}} | ||
{{Warning|Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.}} | {{Warning|Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.}} | ||
{{ModernConfusion|This is a point entity despite the name starting with func_ which is usually | {{ModernConfusion|This is a point entity despite the name starting with func_ (which is usually used for brush entities).}} | ||
{{bug|Fish spawned by this entity can cause lighting issues, where all dynamic props (including doors and viewmodels) appear to flicker dark.<br>This has been observed in {{l4d2|3}} where a total of 120 fish had been spawned. Adding [[$donotcastshadows]] did not help.}} | {{bug|Fish spawned by this entity can cause lighting issues, where all dynamic props (including doors and viewmodels) appear to flicker dark.<br>This has been observed in {{l4d2|3}} where a total of 120 fish had been spawned. Adding [[$donotcastshadows]] did not help.}} | ||
Revision as of 19:41, 29 August 2024
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CFishPool |
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func_fish_pool
is a point entity available in all Source games.
It creates a school of interactive fish that swim near this entity.




This has been observed in Left 4 Dead 2 where a total of 120 fish had been spawned. Adding $donotcastshadows did not help. [todo tested in ?]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World model (model) <model path>
- Model spawned fish use.
- Fish Count (fish_count) <integer>
- Number of fish in this pool.
- Max Range (max_range) <float>
- How far away a fish can wander, in units. Maximum is 255 units.