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Info bigmomma (GoldSrc): Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL1 topicon}}{{lang|{{PAGENAME}}}}{{this is a|point entity|game=Half-Life|name=info_bigmomma}} It is a custom navigation node designed for {{ent|monster_bigmomma}}'s movement.
{{HL1 topicon}}{{LanguageBar|{{PAGENAME}}}}{{this is a|point entity|game=Half-Life|name=info_bigmomma}} It is a custom navigation node designed for {{ent|monster_bigmomma}}'s movement.


== Keyvalues ==
== Keyvalues ==

Latest revision as of 17:25, 18 July 2025

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info_bigmomma is a point entity available in Half-Life Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Next node (target) <targetname>
The next node (if any).
Radius (radius) <float>
The radius of where the Gonarch can seek this node to go to it.
Wait after approach (reachdelay) <float>
How much time to wait for after approaching this nodes (in seconds).
Kill target (killtarget) <targetname>
The entity to remove on reaching this node.
Fire on approach (reachtarget) <targetname>
What entity should have its input fired when the Gonarch approaches this node.
Sequence on approach (reachsequence) <targetname>
The scripted_sequence to play on approaching this node.
Health on approach (health) <float>
How much the Gonarch's health should be set to on approaching this node.
Sequence before approach (presequence) <targetname>
The scripted_sequence to play before approaching this node.

Flags

Run to node : [1]
Wait indefinitely : [2]

See also