Talk:Npc citizen: Difference between revisions
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(Medics are alive and well) |
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:[[GCFScape]] reports a <code>hl2/models/Humans/Group03m/</code> alive and well in <code>Source Models.gcf</code>. :) | :[[GCFScape]] reports a <code>hl2/models/Humans/Group03m/</code> alive and well in <code>Source Models.gcf</code>. :) | ||
:Also, I originally refrained from specifying that "Default" means Blue Outfit, because I'm not sure that you can't affect the Default from elsewhere. Perhaps with a combination of global variables or something. Are you sure that Default ''always'' means Blue? Along those lines, I'm also suspicious that "Unique" means something more than just "regular blue" too. --[[User:Giles|Giles]] 02:26, 22 Sep 2006 (PDT) | :Also, I originally refrained from specifying that "Default" means Blue Outfit, because I'm not sure that you can't affect the Default from elsewhere. Perhaps with a combination of global variables or something. Are you sure that Default ''always'' means Blue? Along those lines, I'm also suspicious that "Unique" means something more than just "regular blue" too. --[[User:Giles|Giles]] 02:26, 22 Sep 2006 (PDT) | ||
::Yes, but is the ''m'' group ''used'' (seeing that the ''group03'' sheet also contains the medic skins)? Strange that the ''m'' group doesn't show up in the texture browser. | |||
::I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --[[User:Andreasen|Andreasen]] 03:19, 22 Sep 2006 (PDT) |
Revision as of 03:19, 22 September 2006
Renderbox / ActBusies
16777216 : Use RenderBox in ActBusies
Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)
- It means to use the renderbox rather than the human hull as the solid box
- “ // Use render bounds instead of human hull for guys sitting in chairs, etc. ”—ts2do 14:03, 19 May 2006 (PDT)
- Thanks. --Giles 05:36, 20 May 2006 (PDT)
Speech Semaphore
What does it mean by "speech semaphore"?
- it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)
Models
This doesn't seem to be true (anymore):
: If the Medic flag is set and the citizentype is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.
Looking at the textures, there is no such thing as a /group03m/ group - only a single /group03/ group.
Also, is there any trick to using the old sdk/models/humans/male/citizen_sheet skin? --Andreasen 00:43, 22 Sep 2006 (PDT)
- GCFScape reports a
hl2/models/Humans/Group03m/
alive and well inSource Models.gcf
. :) - Also, I originally refrained from specifying that "Default" means Blue Outfit, because I'm not sure that you can't affect the Default from elsewhere. Perhaps with a combination of global variables or something. Are you sure that Default always means Blue? Along those lines, I'm also suspicious that "Unique" means something more than just "regular blue" too. --Giles 02:26, 22 Sep 2006 (PDT)
- Yes, but is the m group used (seeing that the group03 sheet also contains the medic skins)? Strange that the m group doesn't show up in the texture browser.
- I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --Andreasen 03:19, 22 Sep 2006 (PDT)