Talk:Npc citizen: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(How do you get citizens to wear white?)
Line 14: Line 14:


:it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—'''[[User:Ts2do|ts2do]]''' 17:25, 22 May 2006 (PDT)
:it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—'''[[User:Ts2do|ts2do]]''' 17:25, 22 May 2006 (PDT)
How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the ''Model'' names in the list. --[[User:Andreasen|Andreasen]] 00:08, 22 Sep 2006 (PDT)

Revision as of 00:08, 22 September 2006

16777216 : Use RenderBox in ActBusies

Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)

It means to use the renderbox rather than the human hull as the solid box
// Use render bounds instead of human hull for guys sitting in chairs, etc. ts2do 14:03, 19 May 2006 (PDT)
Thanks. --Giles 05:36, 20 May 2006 (PDT)

What does it mean by "speech semaphore"?

Regular K

it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)

How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the Model names in the list. --Andreasen 00:08, 22 Sep 2006 (PDT)