Bot generator: Difference between revisions
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Note:values <= 0 will cause an infinite amount of bots to spawn.
Note:Despite claiming to require a target, the input does not use it or require it.
Bug:Appears to only remove half of the bots spawned? [todo tested in ?]
(Despite having some code to support it, setting the team to spectator will prevent bots from joining) |
(-added class hierarchy, cleanup) |
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{{LanguageBar}} | |||
{{CD|CTFBotGenerator|file1=tf_bot_generator.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=bot_generator}} | {{this is a|point entity|game=Team Fortress 2|name=bot_generator}} | ||
{{ent|bot_generator}} generates bots. | {{ent|bot_generator}} generates bots. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Team|intn=team|choices|Which team this generator is for.}} | {{KV|Team|intn=team|choices|Which team this generator is for.}} | ||
<!--doesn't seem to use the same values as other ent's Team KVs. Technically, the team KV supports more values than this, but they're just aliases for other values -fiend--> | <!--doesn't seem to use the same values as other ent's Team KVs. Technically, the team KV supports more values than this, but they're just aliases for other values -fiend--> | ||
Line 51: | Line 53: | ||
{{KV|Don't spawn bots unless triggered|intn=spawnOnlyWhenTriggered|bool|If this is set, you must use the SpawnBot input to have any bots spawn.}} | {{KV|Don't spawn bots unless triggered|intn=spawnOnlyWhenTriggered|bool|If this is set, you must use the SpawnBot input to have any bots spawn.}} | ||
== Flags == | |||
==Flags== | |||
{{Fl|1|Spawned Bots Ignore Enemy Scouts}} | {{Fl|1|Spawned Bots Ignore Enemy Scouts}} | ||
{{Fl|2|Spawned Bots Ignore Enemy Soldiers}} | {{Fl|2|Spawned Bots Ignore Enemy Soldiers}} | ||
Line 66: | Line 66: | ||
{{Fl|1024|Spawned Bots Ignore Scenario Goals}} | {{Fl|1024|Spawned Bots Ignore Scenario Goals}} | ||
==Inputs== | == Inputs == | ||
{{ | {{I|SetSuppressFire|Set whether spawned TFBots should attack.|param=bool|}} | ||
{{ | {{I|SetDisableDodge|Set whether spawned TFBots should dodge.|param=bool}} | ||
{{ | {{I|SetDifficulty|Change the skill level of spawned TFBots.|param=integer}} | ||
{{ | {{I|CommandGoToActionPoint|Commands all bots spawned by this generator to go to the specified {{ent|bot_action_point}}.|param=target}} | ||
{{ | {{I|SetAttentionFocus|All bots spawned by this generator will focus exclusively on this entity. If the entity is a {{ent|bot_action_point}}, entities within that point's radius will be attended to.|param=target}} | ||
{{ | {{I|ClearAttentionFocus|Remove attention focus restrictions from bots spawned by this generator. | ||
{{note|Despite claiming to require a target, the input does not use it or require it.}}|param=target}} | {{note|Despite claiming to require a target, the input does not use it or require it.}}|param=target}} | ||
{{ | {{I|SpawnBot|Attempt to spawn a bot within the rules specified.}} | ||
{{ | {{I|RemoveBots|Force remove any bots this entity spawned. | ||
{{bug|Appears to only remove half of the bots spawned?}}}} | {{bug|Appears to only remove half of the bots spawned?}}}} | ||
{{I TFTeam}} | {{I TFTeam}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
==Outputs== | == Outputs == | ||
{{ | {{O|OnSpawned|Sent when the bot generator has spawned a TFBot,}} | ||
{{ | {{O|OnExpended|Sent when the bot generator has reached its limit of the bots it can create.}} | ||
{{ | {{O|OnBotKilled|Sent when a bot associated with this bot generator is killed.}} | ||
Revision as of 14:54, 25 September 2024


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CTFBotGenerator |
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bot_generator
is a point entity available in Team Fortress 2.
bot_generator generates bots.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team (team) <choices>
- Which team this generator is for.
- auto : Any
- red : Red
- blue : Blue
- Class (class) <choices>
- Pick the class to spawn. Picking a specific class will override bot_roster restrictions.
- auto : Any
- scout : Scout
- sniper : Sniper
- soldier : Soldier
- demoman : Demoman
- medic : Medic
- heavyweapons : Heavy
- pyro : Pyro
- spy : Spy
- engineer : Engineer
- Count (count) <integer>
- The maximum number of bots to spawn from this generator.

- Max Active (maxActive) <integer>
- Maximum number of bots from this generator that can be active at once from this generator.
- Interval (interval) <float>
- Number of seconds between bots spawning from this generator.
- Action Point (action_point) <targetname>
- Set this to have the bot travel to a specific bot_action_point upon spawning if the proper Spawn Command to be set.
- Initial Command (initial_command) <choices>
- Command the bot should execute upon spawning. No command is executed if left blank
- goto action point : Go to specified Action Point
- taunt : Taunt
- despawn : Leave the game
- cloak : If Spy, Cloak
- uncloak : If Spy, Uncloak
- attack sentry at next action point : Attack sentry gun at next action point
- disguise : If Spy, Disguse
- Suppress Fire (suppressFire) <boolean>
- Setting this to Yes will make the bots not attack.
- Disable Dodging (disableDodge) <boolean>
- Setting this to Yes will prevent the bots from making erratic movements in an effort to dodge.
- Action on Death (actionOnDeath) <integer>
- When a bot dies, it will do one of these.
- 0 : Respawn as usual
- 1 : Remove self
- 2 : Move to Spectator team
Move to Spectator Team on Death? (spectateOnDeath) <boolean>- Deprecated.
This has been superseded by "Action on Death", and is no longer functional.
- Use Team Spawn Point (useTeamSpawnPoint) <boolean>
- Setting this to Yes will make the bots spawn from an info_player_teamspawn instead of this generator.
- Retain Buildings After Disconnect (retainBuildings) <boolean>
- If set, any buildings (sentries, sappers, etc) built by bots from this generator will not be destroyed when their owners are removed.
- Difficulty (difficulty) <choices>
- Set the generated bots' difficulty to this value.
- -1 : Default
- 0 : Easy
- 1 : Normal
- 2 : Hard
- 3 : Expert
- Don't spawn bots unless triggered (spawnOnlyWhenTriggered) <boolean>
- If this is set, you must use the SpawnBot input to have any bots spawn.
Flags
- Spawned Bots Ignore Enemy Scouts : [1]
- Spawned Bots Ignore Enemy Soldiers : [2]
- Spawned Bots Ignore Enemy Pyros : [4]
- Spawned Bots Ignore Enemy Demomen : [8]
- Spawned Bots Ignore Enemy Heavies : [16]
- Spawned Bots Ignore Enemy Medics : [32]
- Spawned Bots Ignore Enemy Engineers : [64]
- Spawned Bots Ignore Enemy Snipers : [128]
- Spawned Bots Ignore Enemy Spies : [256]
- Spawned Bots Ignore Enemy Sentry Guns : [512]
- Spawned Bots Ignore Scenario Goals : [1024]
Inputs
- SetSuppressFire <boolean >
- Set whether spawned TFBots should attack.
- SetDisableDodge <boolean >
- Set whether spawned TFBots should dodge.
- SetDifficulty <integer >
- Change the skill level of spawned TFBots.
- CommandGoToActionPoint <targetname >
- Commands all bots spawned by this generator to go to the specified bot_action_point.
- SetAttentionFocus <targetname >
- All bots spawned by this generator will focus exclusively on this entity. If the entity is a bot_action_point, entities within that point's radius will be attended to.
- ClearAttentionFocus <targetname >
- Remove attention focus restrictions from bots spawned by this generator.

- SpawnBot
- Attempt to spawn a bot within the rules specified.
- RemoveBots
- Force remove any bots this entity spawned.

EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnSpawned
- Sent when the bot generator has spawned a TFBot,
- OnExpended
- Sent when the bot generator has reached its limit of the bots it can create.
- OnBotKilled
- Sent when a bot associated with this bot generator is killed.