Weapon 357: Difference between revisions

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[[Image:hammer357.jpg]]
[[Image:hammer357.jpg]]


The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Additional bullets (up to 18 in total) can be picked up. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].
The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Up to 6 | 36 bullets can be held at a time. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].


==Entity Values==
==Entity Values==

Revision as of 10:09, 12 July 2005

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Entity Description

File:Hammer357.jpg

The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Up to 6 | 36 bullets can be held at a time. A box of bullets can be placed in a map with the item_ammo_357 or item_ammo_357_large entity. The revolver also follows all physics rules as if it were a prop_physics.

Entity Values

Keyvalues

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.