Too many lights: Difference between revisions
Jump to navigation
Jump to search
Tip:This is a compiler limit, not an engine one, and as such, a modified VRAD can bypass it, such as
Mapbase's. Nonetheless, having too many lights in the worldlights lump will have negative consequences to performance, so a custom compiler wishing to bypass this limitation should provide a method to have lights that affect baked lighting, but aren't added to the worldlights lump.
SirYodaJedi (talk | contribs) (Not engine limit) |
SirYodaJedi (talk | contribs) mNo edit summary |
||
| Line 3: | Line 3: | ||
There are more than 8912 lights set to have influence over dynamic MDL lighting (MAX_MAP_WORLDLIGHTS). This is usually caused by having too many [[texlight]]s at too low of a luxel scale. | There are more than 8912 lights set to have influence over dynamic MDL lighting (MAX_MAP_WORLDLIGHTS). This is usually caused by having too many [[texlight]]s at too low of a luxel scale. | ||
{{tip|This is a compiler limit, not an engine one, and as such, a modified VRAD can bypass it, such as {{mapbase|2| | {{tip|This is a compiler limit, not an engine one, and as such, a modified VRAD can bypass it, such as {{mapbase|2|addtext='s}}. Nonetheless, having too many lights in the worldlights lump will have negative consequences to performance, so a custom compiler wishing to bypass this limitation should provide a method to have lights that affect baked lighting, but aren't added to the worldlights lump.}} | ||
[[Category:Compile errors]] | [[Category:Compile errors]] | ||
Latest revision as of 10:44, 20 August 2024
There are more than 8912 lights set to have influence over dynamic MDL lighting (MAX_MAP_WORLDLIGHTS). This is usually caused by having too many texlights at too low of a luxel scale.