Source SDK Release Notes: Difference between revisions
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[[Category:Steam]][[Category:Changelists]] | [[Category:Steam]][[Category:Changelists]] | ||
== Current Known Issues == | == Current Known Issues == | ||
See [[Source SDK Known Issues]] for a list of known issues and workarounds. | See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a list of known issues and workarounds. | ||
== New Features == | == New Features == | ||
=== General new features === | === General new features === | ||
''''vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK''' | |||
*Both of these tools are located in ...\sourcesdk\bin. | |||
* | |||
*'vbspinfo' provides interesting stats on compiled map files and can be very valuable to level designers that are concerned about optimization. | |||
* | |||
*'splitskybox' splits a .PFM skybox into its component parts. See this Wiki page for more info regarding its usage: [[HDR Skybox Creation]] | |||
* | |||
=== | === New SDK code features === | ||
''''mathlib' Source Code has Been Added to the Source SDK''' | |||
*By popular request the source code for mathlib has been added to the SDK. | |||
* | |||
== Bug fixes == | == Bug fixes == | ||
=== SDK code fixes === | === SDK code fixes === | ||
'''Linux Dedicated Server Build Now Properly Builds and Links''' | |||
* | *Makefiles were modified and the following binaries were added to the distribution: | ||
# choreoobjects_i486.a | |||
# tier1_i486.a | |||
# mathlib_i486.a | |||
* | |||
'''SDK Shaders Have Been Revamped''' | |||
*The old 'sdkshaders' has been gutted and replaced with snapshot copies of many of our production shaders. Specifically, the shaders included are: | |||
# all generic vertex and pixel shaders | |||
# 'bloom' effect shaders | |||
# 'water' effect shaders | |||
# 'refract' effect shaders | |||
See the Wiki for details regarding how to build these new SDK Shaders: [[Shader authoring/Quick Start]] | |||
'''Procedural Materials Now Working''' | |||
*The crash encountered when following the Wiki's instructions for creating a procedural material is now gone. Procedural materials have been working fine since the 8/4/2006 SDK release. | |||
* | |||
== Previous Releases == | == Previous Releases == | ||
* Click [[PreviousReleaseNotes|here]] for information on previous releases. | * Click [[PreviousReleaseNotes|here]] for information on previous releases. |
Revision as of 09:02, 14 September 2006
Current Known Issues
See Source SDK Known Issues or Bugzilla for a list of known issues and workarounds.
New Features
General new features
'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK
- Both of these tools are located in ...\sourcesdk\bin.
- 'vbspinfo' provides interesting stats on compiled map files and can be very valuable to level designers that are concerned about optimization.
- 'splitskybox' splits a .PFM skybox into its component parts. See this Wiki page for more info regarding its usage: HDR Skybox Creation
New SDK code features
'mathlib' Source Code has Been Added to the Source SDK
- By popular request the source code for mathlib has been added to the SDK.
Bug fixes
SDK code fixes
Linux Dedicated Server Build Now Properly Builds and Links
- Makefiles were modified and the following binaries were added to the distribution:
- choreoobjects_i486.a
- tier1_i486.a
- mathlib_i486.a
SDK Shaders Have Been Revamped
- The old 'sdkshaders' has been gutted and replaced with snapshot copies of many of our production shaders. Specifically, the shaders included are:
- all generic vertex and pixel shaders
- 'bloom' effect shaders
- 'water' effect shaders
- 'refract' effect shaders
See the Wiki for details regarding how to build these new SDK Shaders: Shader authoring/Quick Start
Procedural Materials Now Working
- The crash encountered when following the Wiki's instructions for creating a procedural material is now gone. Procedural materials have been working fine since the 8/4/2006 SDK release.
Previous Releases
- Click here for information on previous releases.