Talk:Trigger waterydeath: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Forgot to sign.)
(Single leeches to warn player?)
Line 1: Line 1:
I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game. --[[User:Andreasen|Andreasen]] 08:23, 19 Mar 2006 (PST)
I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game. --[[User:Andreasen|Andreasen]] 08:23, 19 Mar 2006 (PST)
:Update: Ent_watery_leech seems to consist of several leeches, each using the <code>hl2\models\leech.mdl</code> model and animations. It might be possible to warn the player from entering this trigger by displaying single leeches (by using a [[prop_dynamic]]) around it. --[[User:Andreasen|Andreasen]] 05:55, 13 Sep 2006 (PDT)

Revision as of 05:55, 13 September 2006

I've seen the game call the leeches "ent_watery_leech", saying it tought too much, but I'm not certain if these are the models used for each leech or the entity itself in-game. --Andreasen 08:23, 19 Mar 2006 (PST)

Update: Ent_watery_leech seems to consist of several leeches, each using the hl2\models\leech.mdl model and animations. It might be possible to warn the player from entering this trigger by displaying single leeches (by using a prop_dynamic) around it. --Andreasen 05:55, 13 Sep 2006 (PDT)