Talk:Intermediate Lighting: Difference between revisions

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(Final lighting.)
m (Never mind. ''Hard'' meant "''don't'' smooth".)
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#There is plenty that could be written about lighting that is at a genuinely an "advanced" level. For example, lighting for dramatic expression and mood setting purposes, techniques for correctly lighting characters, etc.
#There is plenty that could be written about lighting that is at a genuinely an "advanced" level. For example, lighting for dramatic expression and mood setting purposes, techniques for correctly lighting characters, etc.
--[[User:Giles|Giles]] 00:37, 17 May 2006 (PDT)
--[[User:Giles|Giles]] 00:37, 17 May 2006 (PDT)
Am I doing something wrong? The smoothing effect is said to be ''obvious'', but this is the most unobvious effect I've seen. --[[User:Andreasen|Andreasen]] 00:01, 13 Sep 2006 (PDT)
:Final lighting effects? For smoothing groups to show, do I have to compile with the <code>-final</code> setting? --[[User:Andreasen|Andreasen]] 00:56, 13 Sep 2006 (PDT)

Revision as of 02:52, 13 September 2006

Added a little about the lightmaps. --RabidMonkey 11:06, 30 Jun 2005 (PDT)

Suggestion: Should this page be renamed to Intermediate lighting? I think it should, because:

  1. The title "Advanced" makes it sound like these things should be used only attempted by "advanced" mappers. But in my opinion, almost as soon as a mapper can manage to use normal light entities, they should be graduating to light_spots and light_environments, because the results are much better but they aren't really that much more complex.
  2. There is plenty that could be written about lighting that is at a genuinely an "advanced" level. For example, lighting for dramatic expression and mood setting purposes, techniques for correctly lighting characters, etc.

--Giles 00:37, 17 May 2006 (PDT)