Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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(using strings)
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</noinclude><!--
</noinclude><!--
-->{{minititle|{{O BaseEntity/strings|Base}}}}
-->{{minititle|{{O BaseEntity/strings|Base}}}}
{{IO|{{O BaseEntity/strings|OnUser1To4}}|to=OnUser4|{{O BaseEntity/strings|OnUser1To4Desc}}}}<!--
{{IO|OnUser1|to=OnUser4|{{O BaseEntity/strings|OnUser1To4Desc}}}}<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{#if:{{{l4d|}}}|<!--
-->{{IO|{{O BaseEntity/strings|OnKilledL4D}}|only={{l4d}}|{{O BaseEntity/strings|OnKilledL4DDesc}}}}| }}<!--
-->{{IO|{{O BaseEntity/strings|OnKilledL4D}}|only={{l4d}}|{{O BaseEntity/strings|OnKilledL4DDesc}}}}| }}<!--
-->{{#if:{{{s2|}}}|<!--
-->{{#if:{{{s2|}}}|<!--
-->{{IO|{{O BaseEntity/strings|OnKilledS2}}|{{O BaseEntity/strings|OnKilledS2Desc}}}}| }}
-->{{IO|{{O BaseEntity/strings|OnKilledS2}}|{{O BaseEntity/strings|OnKilledS2Desc}}}}| }}

Revision as of 19:58, 13 August 2024

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This template is our holder for all outputs that are assigned through CBaseEntity.

To add the OnKilled output, use {{O BaseEntity|l4d=1}}. This output is in the Left 4 Dead engine branch only, no other source 1 games.

For games on the Source 2 engine, use {{O BaseEntity|s2=1}}


Base:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.