Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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</noinclude><!-- | </noinclude><!-- | ||
-->{{minititle|{{O BaseEntity/strings|Base}}}} | -->{{minititle|{{O BaseEntity/strings|Base}}}} | ||
{{IO| | {{IO|OnUser1|to=OnUser4|{{O BaseEntity/strings|OnUser1To4Desc}}}}<!-- | ||
-->{{#if:{{{l4d|}}}|<!-- | -->{{#if:{{{l4d|}}}|<!-- | ||
-->{{IO|{{O BaseEntity/strings|OnKilledL4D}}|only={{l4d}}|{{O BaseEntity/strings|OnKilledL4DDesc}}}}| }}<!-- | -->{{IO|{{O BaseEntity/strings|OnKilledL4D}}|only={{l4d}}|{{O BaseEntity/strings|OnKilledL4DDesc}}}}| }}<!-- | ||
-->{{#if:{{{s2|}}}|<!-- | -->{{#if:{{{s2|}}}|<!-- | ||
-->{{IO|{{O BaseEntity/strings|OnKilledS2}}|{{O BaseEntity/strings|OnKilledS2Desc}}}}| }} | -->{{IO|{{O BaseEntity/strings|OnKilledS2}}|{{O BaseEntity/strings|OnKilledS2Desc}}}}| }} |
Revision as of 19:58, 13 August 2024
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
output, use {{O BaseEntity|l4d=1}}. This output is in the Left 4 Dead engine branch only, no other source 1 games.
For games on the Source 2 engine, use {{O BaseEntity|s2=1}}
Base:
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.