Template:KV Shadow: Difference between revisions
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{{ | {{Strings notice}} | ||
{{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}} | {{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}} | ||
<onlyinclude>{{minititle|{{KV Shadow/strings|Title}}}} | <onlyinclude>{{minititle|{{KV Shadow/strings|Title}}}} |
Revision as of 19:26, 13 August 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.

|prep2=1
to hide the KVs added in Portal 2.Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth (disableshadowdepth) <boolean> (in all games since
)
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache (shadowdepthnocache) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
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