Dlight: Difference between revisions
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Important:In
GoldSrc, Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.
Confirm:This is probably fixed in
Source, which has a vertex normals lump.
Bug:In
GoldSrc, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from
Quake). This is best demonstrated by the glow from active Quad Damage in
Deathmatch Classic. [todo tested in ?]
SirYodaJedi (talk | contribs) No edit summary |
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{{stub}}{{DISPLAYTITLE:dlight}} | {{stub}}{{DISPLAYTITLE:dlight}} | ||
A dynamic light on an [[lightmap]]. | A dynamic light on an [[lightmap]]. | ||
{{ModernImportant|Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.}} | {{ModernImportant|In {{goldsrc|2}}, Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces. | ||
{{modernConfirm|This is probably fixed in {{src|2}}, which has a vertex normals lump.}} }} | |||
{{bug|In {{goldsrc|2}}, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from {{quake|2}}). This is best demonstrated by the glow from active Quad Damage in {{dmc|2}}.}} | {{bug|In {{goldsrc|2}}, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from {{quake|2}}). This is best demonstrated by the glow from active Quad Damage in {{dmc|2}}.}} | ||
Revision as of 11:48, 20 August 2024
A dynamic light on an lightmap.







