Dlight: Difference between revisions

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{{stub}}{{DISPLAYTITLE:dlight}}
{{stub}}{{DISPLAYTITLE:dlight}}
A dynamic light on an [[lightmap]].
A dynamic light on an [[lightmap]].
{{ModernImportant|Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.}}
{{ModernImportant|In {{goldsrc|2}}, Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.
{{modernConfirm|This is probably fixed in {{src|2}}, which has a vertex normals lump.}} }}
{{bug|In {{goldsrc|2}}, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from {{quake|2}}). This is best demonstrated by the glow from active Quad Damage in {{dmc|2}}.}}
{{bug|In {{goldsrc|2}}, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from {{quake|2}}). This is best demonstrated by the glow from active Quad Damage in {{dmc|2}}.}}



Revision as of 11:48, 20 August 2024

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A dynamic light on an lightmap.

Icon-Important.pngImportant:In GoldSrc GoldSrc, Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.
Confirm:This is probably fixed in Source Source, which has a vertex normals lump.
Icon-Bug.pngBug:In GoldSrc GoldSrc, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from Quake Quake). This is best demonstrated by the glow from active Quad Damage in Deathmatch Classic Deathmatch Classic.  [todo tested in ?]

See also