Effect flags (GoldSrc): Difference between revisions
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#define EF_SNIPERLASER 512 // sniper laser effect | #define EF_SNIPERLASER 512 // sniper laser effect | ||
#define EF_FIBERCAMERA 1024// fiber camera | #define EF_FIBERCAMERA 1024// fiber camera | ||
</source> | |||
== FGD entries == | |||
=== {{jack|4}} === | |||
<source lang=c> | |||
effects(choices) : "Effect Flags" : 0 : "For configuring visual effects. If you want to combine effects, simply type in the sum of the effect numbers, e.g., '72' for 64+8." = | |||
[ | |||
0 : "0 - None" | |||
1 : "1 - EF_BRIGHTFIELD" : "swirling cloud of particles" | |||
2 : "2 - EF_MUZZLEFLASH" : "single frame ELIGHT on entity attachment 0" | |||
4 : "4 - EF_BRIGHTLIGHT" : "DLIGHT centered at entity origin" | |||
8 : "8 - EF_DIMLIGHT" : "player flashlight" | |||
16 : "16 - EF_INVLIGHT" : "get lighting from ceiling, instead of from floor" | |||
32 : "32 - EF_NOINTERP" : "don't interpolate the next frame" | |||
64 : "64 - EF_LIGHT" : "rocket flare glow sprite" | |||
128 : "128 - EF_NODRAW" : "don't draw entity" | |||
256 : "256 - EF_NIGHTVISION" : "player nightvision" | |||
512 : "512 - EF_SNIPERLASER" : "sniper laser effect" | |||
1024 : "1024 - EF_FIBERCAMERA" : "fiber camera" | |||
] | |||
</source> | |||
=== {{trenchbroom|4}} === | |||
<source lang=c> | |||
effects(flags) : "Effect Flags" = | |||
[ | |||
0 : "0 - None" | |||
1 : "1 - EF_BRIGHTFIELD: swirling cloud of particles" | |||
2 : "2 - EF_MUZZLEFLASH: single frame ELIGHT on entity attachment 0" | |||
4 : "4 - EF_BRIGHTLIGHT: DLIGHT centered at entity origin" | |||
8 : "8 - EF_DIMLIGHT : player flashlight" | |||
16 : "16 - EF_INVLIGHT : get lighting from ceiling, instead of from floor" | |||
32 : "32 - EF_NOINTERP : don't interpolate the next frame" | |||
64 : "64 - EF_LIGHT : rocket flare glow sprite" | |||
128 : "128 - EF_NODRAW : don't draw entity" | |||
256 : "256 - EF_NIGHTVISION : player nightvision" | |||
512 : "512 - EF_SNIPERLASER : sniper laser effect" | |||
1024 : "1024 - EF_FIBERCAMERA : fiber camera" | |||
] | |||
</source> | </source> | ||
[[Category:Flags]] | [[Category:Flags]] |
Revision as of 15:33, 11 August 2024
A set of bitflags for configuring client-side visual effects.
Flags
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
#define EF_DIMLIGHT 8 // player flashlight
#define EF_INVLIGHT 16 // get lighting from ceiling
#define EF_NOINTERP 32 // don't interpolate the next frame
#define EF_LIGHT 64 // rocket flare glow sprite
#define EF_NODRAW 128 // don't draw entity
#define EF_NIGHTVISION 256 // player nightvision
#define EF_SNIPERLASER 512 // sniper laser effect
#define EF_FIBERCAMERA 1024// fiber camera
FGD entries
J.A.C.K.
effects(choices) : "Effect Flags" : 0 : "For configuring visual effects. If you want to combine effects, simply type in the sum of the effect numbers, e.g., '72' for 64+8." =
[
0 : "0 - None"
1 : "1 - EF_BRIGHTFIELD" : "swirling cloud of particles"
2 : "2 - EF_MUZZLEFLASH" : "single frame ELIGHT on entity attachment 0"
4 : "4 - EF_BRIGHTLIGHT" : "DLIGHT centered at entity origin"
8 : "8 - EF_DIMLIGHT" : "player flashlight"
16 : "16 - EF_INVLIGHT" : "get lighting from ceiling, instead of from floor"
32 : "32 - EF_NOINTERP" : "don't interpolate the next frame"
64 : "64 - EF_LIGHT" : "rocket flare glow sprite"
128 : "128 - EF_NODRAW" : "don't draw entity"
256 : "256 - EF_NIGHTVISION" : "player nightvision"
512 : "512 - EF_SNIPERLASER" : "sniper laser effect"
1024 : "1024 - EF_FIBERCAMERA" : "fiber camera"
]
TrenchBroom
effects(flags) : "Effect Flags" =
[
0 : "0 - None"
1 : "1 - EF_BRIGHTFIELD: swirling cloud of particles"
2 : "2 - EF_MUZZLEFLASH: single frame ELIGHT on entity attachment 0"
4 : "4 - EF_BRIGHTLIGHT: DLIGHT centered at entity origin"
8 : "8 - EF_DIMLIGHT : player flashlight"
16 : "16 - EF_INVLIGHT : get lighting from ceiling, instead of from floor"
32 : "32 - EF_NOINTERP : don't interpolate the next frame"
64 : "64 - EF_LIGHT : rocket flare glow sprite"
128 : "128 - EF_NODRAW : don't draw entity"
256 : "256 - EF_NIGHTVISION : player nightvision"
512 : "512 - EF_SNIPERLASER : sniper laser effect"
1024 : "1024 - EF_FIBERCAMERA : fiber camera"
]