Info target helicoptercrash: Difference between revisions
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== Inputs == | == Inputs == | ||
{{IO|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}} | {{IO|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}} | ||
{{I BaseEntity}} | {{I BaseEntity|base=1}} | ||
== Outputs == | == Outputs == | ||
{{IO|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}} | {{IO|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}} | ||
{{O BaseEntity|}} | {{O BaseEntity|}} | ||
Revision as of 09:07, 11 August 2024

info_target_helicoptercrash is a point entity available in
Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Keyvalues
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashedoutput.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutputinput.