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This text can be | This text can be formatted in many different ways, according to the syntax provided in the titles.txt file. | ||
{{todo|Explain this syntax.}} | {{todo|Explain this syntax.}} | ||
If you make a standalone modification, you can of course alter this file, but as default, | If you make a standalone modification, you can of course alter this file, but as default, titles.txt contains 23 messages. Some of these tokens seems to contain pointers to any <code>hl2/resource/hl2_[[%language%]].txt</code> file packed inside the <code>Steam/SteamApps/source engine.gcf</code> file. | ||
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Revision as of 19:42, 10 September 2006
Entity Description
An entity that draws a text message on player's HUD (or players' HUD's), predefined in the hl2/scripts/titles.txt
file, packed inside the Steam/SteamApps/source engine.gcf
.
This text can be formatted in many different ways, according to the syntax provided in the titles.txt file.
If you make a standalone modification, you can of course alter this file, but as default, titles.txt contains 23 messages. Some of these tokens seems to contain pointers to any hl2/resource/hl2_%language%.txt
file packed inside the Steam/SteamApps/source engine.gcf
file.
Message Value | Printed Text |
---|---|
CR1 | Testing 1 |
CR2 | Testing 2 |
CR3 | Testing 3 |
GAMEOVER_ALLY | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL |
GAMEOVER_OBJECT | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES |
GAMEOVER_TIMER | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE |
GAMEOVER_STUCK | ASSIGNMENT: TERMINATED
SUBJECT: FREEMAN REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT |
CHAPTER1_TITLE | POINT INSERTION |
CHAPTER2_TITLE | "A RED LETTER DAY" |
CHAPTER3_TITLE | ROUTE KANAL |
CHAPTER4_TITLE | WATER HAZARD |
CHAPTER5_TITLE | BLACK MESA EAST |
CHAPTER6_TITLE | "WE DON'T GO TO RAVENHOLM..." |
CHAPTER7_TITLE | HIGHWAY 17 |
CHAPTER8_TITLE | SANDTRAPS |
CHAPTER9_TITLE | NOVA PROSPEKT |
CHAPTER9A_TITLE | ENTANGLEMENT |
CHAPTER10_TITLE | ANTICITIZEN ONE |
CHAPTER11_TITLE | "FOLLOW FREEMAN!" |
CHAPTER12_TITLE | OUR BENEFACTORS |
CHAPTER13_TITLE | DARK ENERGY |
GAMESAVED | Saved... |
GAMETITLE | Half-Life |
Keyvalues
- message
- <string>
- messagesound
- <sound> When the message is shown, this sound effect will be played, originating from this entity.
- messagevolume
- <string> Volume of the sound effect.
- messageattenuation
- <choices>
Literal Value Description 0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere
Flags
- 1 : Play Once
- 2 : All Clients
Inputs
- ShowMessage
- Shows the message and plays the sound.
Outputs
- OnShowMessage
- Fired when the message is activated. (!activator is the activator)
Also See
- game_text - Similar entity that lets you define a text directly in the Hammer editor.
- env_hudhint - Similar entity that displays predefined HUD hints about controls and other things.