Tf point nav interface: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{ | {{I|RecomputeBlockers|Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).}} | ||
Revision as of 10:24, 21 April 2025
| CPointNavInterface |
tf_point_nav_interface is a point entity available in
Team Fortress 2.
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).