Tf point weapon mimic: Difference between revisions
		
		
		
		
		
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 Bug:While a different model can be used on the projectiles, the collision of the model might be off.  [todo tested in ?]
Bug:While a different model can be used on the projectiles, the collision of the model might be off.  [todo tested in ?]
 Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.  [todo tested in ?]
Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.  [todo tested in ?]
		
	
|  (Added some of the keyvalue internal names, idk what the fire sound or particle effect uses.) |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| {{stub}} | {{stub}} | ||
| {{this is a|point entity|game=Team Fortress 2|name=tf_point_weapon_mimic}} | {{LanguageBar}} | ||
| {{CD|CTFPointWeaponMimic|file1=tf_point_weapon_mimic.cpp}}  | |||
| {{this is a|point entity|game=Team Fortress 2|name=tf_point_weapon_mimic}} It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs. | |||
| {{bug|While a different model can be used on the projectiles, the collision of the model might be off.}} | {{bug|While a different model can be used on the projectiles, the collision of the model might be off.}} | ||
| {{bug|If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.}} | {{bug|If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Weapon Type|intn=WeaponType|choices|Which projectiles to fire.}} | {{KV|Weapon Type|intn=WeaponType|choices|Which projectiles to fire.}} | ||
| :* 0 : Rockets | :* 0 : Rockets | ||
| Line 15: | Line 13: | ||
| :* 2 : Arrows | :* 2 : Arrows | ||
| :* 3 : Stickies | :* 3 : Stickies | ||
| {{KV|Fire Sound|string|The sound to be played when we fired. {{bug|Does not work.}}}} | {{KV|Fire Sound|intn=FireSound|string|The sound to be played when we fired. {{bug|Does not work.}}}} | ||
| {{KV|Particle Effect|string|The particle effect to be played when we fired.}} | {{KV|Particle Effect|intn=ParticleEffect|string|The particle effect to be played when we fired.}} | ||
| {{KV|Model Override|intn=ModelOverride|string|The model to apply onto projectiles we fire.}} | {{KV|Model Override|intn=ModelOverride|string|The model to apply onto projectiles we fire.}} | ||
| {{KV|Model Scale|intn=ModelScale|integer|Scale for the projectile model. {{bug|Not implemented for rockets or arrows}}}} | {{KV|Model Scale|intn=ModelScale|integer|Scale for the projectile model. {{bug|Not implemented for rockets or arrows}}}} | ||
| Line 30: | Line 28: | ||
| {{IO|FireMultiple|Fire multiple projectiles.|param=integer}} | {{IO|FireMultiple|Fire multiple projectiles.|param=integer}} | ||
| {{IO|FireOnce|Fire a single projectile.}} | {{IO|FireOnce|Fire a single projectile.}} | ||
| [[Category: Team Fortress 2 Entities]] | [[Category: Team Fortress 2 Entities]] | ||
Revision as of 19:03, 3 August 2024

 
|  Class hierarchy | 
|---|
| CTFPointWeaponMimic | 
|  tf_point_weapon_mimic.cpp | 
tf_point_weapon_mimic  is a   point entity  available in  Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
 Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
 Bug:While a different model can be used on the projectiles, the collision of the model might be off.  [todo tested in ?]
Bug:While a different model can be used on the projectiles, the collision of the model might be off.  [todo tested in ?] Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.  [todo tested in ?]
Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage.  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Type (WeaponType) <choices>
- Which projectiles to fire.
- 0 : Rockets
- 1 : Grenades
- 2 : Arrows
- 3 : Stickies
 
- Fire Sound (FireSound) <string>
- The sound to be played when we fired.  Bug:Does not work.  [todo tested in ?] Bug:Does not work.  [todo tested in ?]
- Particle Effect (ParticleEffect) <string>
- The particle effect to be played when we fired.
- Model Override (ModelOverride) <string>
- The model to apply onto projectiles we fire.
- Model Scale (ModelScale) <integer>
- Scale for the projectile model.  Bug:Not implemented for rockets or arrows  [todo tested in ?] Bug:Not implemented for rockets or arrows  [todo tested in ?]
- Minimum Speed (SpeedMin) <integer>
- Minimum speed for each projectile.
- Maximum Speed (SpeedMax) <integer>
- Maximum speed for each projectile.
- Damage (Damage) <integer>
- Damage for the projectile.
- Splash Radius (SplashRadius) <integer>
- Splash radius for the projectile.
- Spread Angle (SpreadAngle) <integer>
- Random spread for each projectile fired.
- Always Crits (Crits) <boolean>
- All shots are crits.
Inputs
- DetonateStickies
- Detonates all Stickies, regardless if they're activated or not.
- FireMultiple <integer>
- Fire multiple projectiles.
- FireOnce
- Fire a single projectile.























