CompileNoLight: Difference between revisions
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Note:This parameter is also available in Source 2013.
Tip:In
's VertexLitGeneric, a similar effect can be applied on models by assigning vgui/white to $lightmap.
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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%compileNoLight 1 | %compileNoLight 1 | ||
{{tip|In {{src13mp}}'s [[VertexLitGeneric]], a similar effect can be applied on models by assigning {{code|vgui/white}} to {{cmd|$lightmap}}.}} | |||
[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Shader parameters]] | [[Category:Shader parameters]] |
Revision as of 09:41, 8 September 2024
When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with tools/toolsnolight.vmt
, the black areas you see in the levels.

Useful for LightmappedGeneric where you need to use some parameters that UnlitGeneric lacks.
Syntax
%compileNoLight 1

