Info dlightmap update: Difference between revisions
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Important:This entity prevents light_dynamic from updating on lightmap as well.
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{{This is a|point entity|name=info_dlightmap_update|game=Black Mesa|sprite=Info_target.png}} This entity allows or disallows lightmap to be changed while baked lights toggling. If enabled - lightmap can be changed. If disabled - lightmap doesn't change, although models still shows lighting changes. For example, if this entity enabled and you turn on/off {{ent|light_spot}}, you can see how it turning on/off, but if this entity disabled - you will not see any changes when you turn on/off {{ent|light_spot}} (with exception of models lighting). | {{This is a|point entity|name=info_dlightmap_update|game=Black Mesa|sprite=Info_target.png}} This entity allows or disallows lightmap to be changed while baked lights toggling. If enabled - lightmap can be changed. If disabled - lightmap doesn't change, although models still shows lighting changes. For example, if this entity enabled and you turn on/off {{ent|light_spot}}, you can see how it turning on/off, but if this entity disabled - you will not see any changes when you turn on/off {{ent|light_spot}} (with exception of models lighting). | ||
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<gallery mode= | <gallery mode=nolines widths=400px heights=200px> | ||
File:idlu1.jpg| thumb | left | File:idlu1.jpg| thumb | left |When this entity is enabled and you toggle lights. | ||
File:idlu2.jpg| thumb | left | File:idlu2.jpg| thumb | left |When this entity is disabled and you toggle lights. | ||
</gallery> | </gallery> | ||
Revision as of 07:24, 31 July 2024

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info_dlightmap_update
is a point entity available in Black Mesa. This entity allows or disallows lightmap to be changed while baked lights toggling. If enabled - lightmap can be changed. If disabled - lightmap doesn't change, although models still shows lighting changes. For example, if this entity enabled and you turn on/off light_spot, you can see how it turning on/off, but if this entity disabled - you will not see any changes when you turn on/off light_spot (with exception of models lighting).
Used for optimization, although now considered obsolete as all switchable lights have been replaced with new lights to reduce map size and to make load times better.

Keyvalues
Inputs
- Enable <void>
- Allows lightmap to be changed.
- Disable <void>
- Disallows lightmap to be changed.