Vgui neurotoxin countdown: Difference between revisions
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Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
(document bug I discovered in PEE) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Countdown|integer|Time (in seconds) to countdown.|since=P2}} | {{KV|Countdown|integer|Time (in seconds) to countdown.|since=P2}} | ||
{{KV|Panel width|intn=width|integer|Width of the panel in units.}} | {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | ||
{{KV|Panel height|intn=height|integer|Height of the panel in units.}} | {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | ||
==Inputs== | ==Inputs== | ||
{{IO|Enable|Make slideshow visible.}} | {{IO|Enable|Make slideshow visible.}} | ||
{{IO|Disable|Make slideshow invisible.}} | {{IO|Disable|Make slideshow invisible.}} | ||
Revision as of 10:12, 25 September 2024
vgui_neurotoxin_countdown
is a point entity available in Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Countdown ([todo internal name (i)]) <integer> (in all games since
)
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.