Env message: Difference between revisions

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(Also see these simlar entities...)
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{{todo|Explain this syntax.}}
{{todo|Explain this syntax.}}


If you make a standalone modification, you can of course alter this file, but as default, the titles.txt contains 23 predefined messages:
If you make a standalone modification, you can of course alter this file, but as default, the titles.txt contains 23 predefined messages. (Some of these tokens seems to contain pointers to the <code>hl2/resource/hl2_english.txt</code> file (or the respective file in the currently set language) packed inside the <code>Steam/SteamApps/source engine.gcf</code> file.)


{| border="1" cellspacing="0"
{| border="1" cellspacing="0"
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|valign="top"|GAMETITLE||Half-Life
|valign="top"|GAMETITLE||Half-Life
|}
|}


==Keyvalues==
==Keyvalues==

Revision as of 05:44, 4 September 2006

Template:Wrongtitle

Entity Description

Env message.png

An entity that draws a text message on player's HUD (or players' HUD's), predefined in the hl2/scripts/titles.txt file, packed inside the Steam/SteamApps/source engine.gcf.

This text can be formated in many different ways, according to the syntax provided in the titles.txt file.

Todo: Explain this syntax.

If you make a standalone modification, you can of course alter this file, but as default, the titles.txt contains 23 predefined messages. (Some of these tokens seems to contain pointers to the hl2/resource/hl2_english.txt file (or the respective file in the currently set language) packed inside the Steam/SteamApps/source engine.gcf file.)

Message Value Printed Text
CR1 Testing 1
CR2 Testing 2
CR3 Testing 3
GAMEOVER_ALLY ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL

GAMEOVER_OBJECT ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES

GAMEOVER_TIMER ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE

GAMEOVER_STUCK ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT

CHAPTER1_TITLE POINT INSERTION
CHAPTER2_TITLE "A RED LETTER DAY"
CHAPTER3_TITLE ROUTE KANAL
CHAPTER4_TITLE WATER HAZARD
CHAPTER5_TITLE BLACK MESA EAST
CHAPTER6_TITLE "WE DON'T GO TO RAVENHOLM..."
CHAPTER7_TITLE HIGHWAY 17
CHAPTER8_TITLE SANDTRAPS
CHAPTER9_TITLE NOVA PROSPEKT
CHAPTER9A_TITLE ENTANGLEMENT
CHAPTER10_TITLE ANTICITIZEN ONE
CHAPTER11_TITLE "FOLLOW FREEMAN!"
CHAPTER12_TITLE OUR BENEFACTORS
CHAPTER13_TITLE DARK ENERGY
GAMESAVED Saved...
GAMETITLE Half-Life

Keyvalues

  • message
<string>
  • messagesound
<sound> When the message is shown, this sound effect will be played, originating from this entity.
  • messagevolume
<string> Volume of the sound effect.
  • messageattenuation
<choices>
Literal Value Description
0 Small Radius
1 Medium Radius
2 Large Radius
3 Play Everywhere

Flags

  • 1 : Play Once
  • 2 : All Clients

Inputs

  • ShowMessage
Shows the message and plays the sound.

Outputs

  • OnShowMessage
Fired when the message is activated. (!activator is the activator)

Also See

  • game_text - Similar entity that lets you define a text directly in the Hammer editor.
  • env_hudhint - Similar entity that displays predefined HUD hints about controls and other things.