Weapon crossbow (GoldSrc): Difference between revisions
		
		
		
		
		
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{{hl topicon}} {{hlop4 topicon}} {{hlbs topicon}}  | {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}  | ||
{{tabs|weapon_crossbow|goldsrc=1|source=2|main=source}}  | {{tabs|weapon_crossbow|goldsrc=1|source=2|main=source}}  | ||
[[File:V_crossbow_goldsrc.png|thumb|right|Viewmodel.]]  | |||
{{this is a|point entity|name=weapon_crossbow|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}    | {{this is a|point entity|name=weapon_crossbow|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}    | ||
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}.  | The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with {{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}.  | ||
Revision as of 12:19, 18 July 2024
weapon_crossbow  is a   point entity  available in 
 Half-Life, 
 Half-Life: Opposing Force, and 
 Half-Life: Blue Shift. 
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Placement (sequence) <choices>
 - *0 : Normal (flat)
 - *1 : Realistic (tilted)
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled. 
Gallery
Viewmodel from the HD Pack.
Categories: 
- Half-Life
 - Half-Life: Opposing Force
 - Half-Life: Blue Shift
 - Point entities
 - Non-internal Half-Life entities
 - Half-Life entities
 - Half-Life point entities
 - Non-internal Half-Life: Opposing Force entities
 - Half-Life: Opposing Force entities
 - Half-Life: Opposing Force point entities
 - Non-internal Half-Life: Blue Shift entities
 - Half-Life: Blue Shift entities
 - Half-Life: Blue Shift point entities
 - Half-Life Entities
 - Half-Life Weapons