Weapon gauss (GoldSrc): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
mNo edit summary  | 
				m (Cleanup)  | 
				||
| Line 14: | Line 14: | ||
==Gallery==  | ==Gallery==  | ||
<gallery mode=nolines widths=256px heights=200px>  | <gallery mode=nolines widths=256px heights=200px>  | ||
File:V_gauss_goldsrc_hd.png  | File:V_gauss_goldsrc_hd.png|Viewmodel from the [[HD Pack]].  | ||
File:W_gauss_goldsrc.png  | File:W_gauss_goldsrc.png|Worldmodel.  | ||
File:W_gauss_goldsrc_hd.png  | File:W_gauss_goldsrc_hd.png|Ditto, HD Pack.  | ||
</gallery>  | </gallery>  | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|g]]  | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|g]]  | ||
Revision as of 04:05, 17 July 2024
weapon_gauss  is a   point entity  available in 
 Half-Life, 
 Half-Life: Opposing Force, and 
 Half-Life: Blue Shift. 
The Tau Cannon fires beams of Tau particles. The weapon has two different fire modes. The first shoots tau particles semi-automatically, visible as yellow beams in the air. The alt-fire mode charges up the weapon to fire more powerful white-hot beams. This can be replenished by ammo_gaussclip.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled. 
Gallery
Viewmodel from the HD Pack.
Categories: 
- Half-Life
 - Half-Life: Opposing Force
 - Half-Life: Blue Shift
 - Point entities
 - Non-internal Half-Life entities
 - Half-Life entities
 - Half-Life point entities
 - Non-internal Half-Life: Opposing Force entities
 - Half-Life: Opposing Force entities
 - Half-Life: Opposing Force point entities
 - Non-internal Half-Life: Blue Shift entities
 - Half-Life: Blue Shift entities
 - Half-Life: Blue Shift point entities
 - Half-Life Entities
 - Half-Life Weapons