Entity Article Template: Difference between revisions

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* {{kv angles}}
* {{kv angles}}
* {{kv dxlevelchoice}}


* '''rendercolor'''
* '''rendercolor'''
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==Flags==
==Flags==


* '''Flag Name'''
* Integer value - Flag Name
: Replace this with a description of the flag.
: Replace this with a description of the flag (if needed).


* '''Flag Name'''
* Integer value - Flag Name
: Replace this with a description of the flag.
: Replace this with a description of the flag (if needed).


==Inputs==
==Inputs==

Revision as of 23:18, 11 July 2005

Entity Description

Description of the entity goes here. This should be a plainly-worded but accurate description of the basic function of the entity. A basic description for most entities is included in the help built into Hammer.

The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890.

For an NPC's inputs, outputs etc. the npc_sniper article could be handy. Many of the details seem the same for different NPCs, so it could save typing.

The information for the entity Keys, Outputs, and Inputs can be found inside the Hammer entity help, or in the FGD. Flag names can only be found in the FGD.

Keyvalues

  • key name
<type of value> Replace this with a description of what the key is used for.
  • rendercolor
<color255> The color of the spotlight cone.

Flags

  • Integer value - Flag Name
Replace this with a description of the flag (if needed).
  • Integer value - Flag Name
Replace this with a description of the flag (if needed).

Inputs

  • Intput Name
Replace this with a description of the Input.

Outputs

  • Output Name
Replace this with a description of the Output.

See Also