Func useableladder: Difference between revisions

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==See also==
==See also==
*[[info_ladder_dismount]]: used to specify ladder auto-dismount points.
*[[ladder_simple]] - A prefab containing a simple ladder setup.
*[[Working Ladders]]: constructing ladders.
*[[info_ladder_dismount]] - An entity used to specify ladder auto-dismount points.
*[[Working Ladders]] - A wiki tutorial on how to construct ladders.
*[http://twhl.co.za/mapvault_map.php?id=3898 A tutorial bsp and map for constructing ladders]
*[http://twhl.co.za/mapvault_map.php?id=3898 A tutorial bsp and map for constructing ladders]




[[Category:Entities]]
[[Category:Entities]]

Revision as of 09:46, 30 August 2006

Template:Wrongtitle

Entity Description

A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

Note.pngNote:This entity is non-functional in Counter-Strike: Source. Use func_ladder instead.

Availability

Template:In game Template:Game-base (except CS:S; see note above) Template:In code

Keyvalues

<vector> Ladder end point.
  • point1
<vector> Ladder end point.
  • StartDisabled
<choices> Start Disabled.
Literal value Description
0 No
1 Yes

Flags

  • 1 : Fake Ladder

Inputs

Enable this ladder.
  • Disable
Disable this ladder.

Outputs

Fired whenever a player gets on this ladder. Template:Plcal
  • OnPlayerGotOffLadder
Fired whenever a player gets off this ladder. Template:Plcal

See also