JMF (Jackhammer Map Format): Difference between revisions
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{{stub}} {{non-valve engine|engine}} | {{stub}} {{non-valve engine|engine}} | ||
The '''Jackhammer Map Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, [[KV]]s longer than 15 characters, and | The '''Jackhammer Map Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, [[KV]]s longer than 15 characters, and {{quake3|2}} patch meshes. Additionally, it can store [[path entity|paths]] in a slightly different manner, optimized for Jack's [[Path Tool (Jack)|Path Tool]]. | ||
== Structs == | == Structs == | ||
Revision as of 18:29, 18 September 2024
This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
The Jackhammer Map Format (JMF) is a binary file format used by
J.A.C.K. to store map project data before being exported to MAP, like RMF. Unlike RMF, JMF supports objects being part of multiple visgroups, KVs longer than 15 characters, and
Quake III patch meshes. Additionally, it can store paths in a slightly different manner, optimized for Jack's Path Tool.
Structs
See the TWHL wiki page linked below.
See also
- MAP, used by the map compilers
- RMF, used by
Hammer 3.x and openable by
J.A.C.K. - VMF, used by
Hammer 4.x and openable by
J.A.C.K. - SMF, used by
Sledge
External links
Specification: JMF on THWL wiki- JmfFormat.cs from
MESS source code - sledge-formats library